Most of the others are just "more cards," at the risk of oversimplifying. Can turn games on their heads quickly but adds a bit of randomness. Fun but very different gameplay.Įvents are cards where as soon as they appear in the trade row, some effect takes place. Accomplish all three missions and you win, regardless of what the score is.Ĭommanders gives each player a different starting deck themed around combining two of the different factions, plus some powerful gambits to start with. Missions gives each player three random cards with goals to achieve (say, play a Machine Cult base and ship in the same turn). With Heroes, cards are added to the trade deck that can be bought directly into play, can't be affected by the other player at all, and can be scrapped to provide a certain effect. With gambits each player starts with two extra abilities at the start of the game.some one-time use and some recurring. Any match you pay MUST include one or more of the base game, Colony Wars, or Frontiers. All of them simply add more cards to the game and each expansion brings some new twists to the trade deck.Ĭolony Wars and Frontiers are "core sets" that are their own standalone 80 card decks. It includes only the base game.the same cards you can play with for free.Įverything other than that can be considered an expansion. Welcome! Your first buy is likely to just purchase the full game, which unlocks online play and other features.
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